R6S Art Direction of Deimos, Phobos & Keres - Process Work
Animation Made by external Partner - WIZZ / CRCR in collaboration via feedback rounds with our ubisoft internal narrative, realization and art team.

Animation Made by external Partner - WIZZ / CRCR in collaboration via feedback rounds with our ubisoft internal narrative, realization and art team.

Animation Made by external Partner - WIZZ / CRCR in collaboration via feedback rounds with our ubisoft internal narrative, realization and art team.

Animation Made by external Partner - WIZZ / CRCR in collaboration via feedback rounds with our ubisoft internal narrative, realization and art team.

R6S Art Direction of Deimos, Phobos & Keres - Process Work

Video Reel Contain Art director's personal commentary that only reflect her own takeaway interpretation from Siege narrative team, and not representative of the official lore and story contents that made it to final approval in-game through official communication.

Alexander Karpazis did the art direction of Deimos's design with Vivian Rocray & Andzrej Tutaj as his Concept artists.
I, Joanna Tsui, adapted the art direction from CGI's models from DIGIC and made them ingame content ready.

Deimos's design in the anime flash back operation and his face design was guided by me with Vivian Rocray as concept artist.

Phobos & his Keres soldiers was art directed from beginning to end by me, with Vivian Rocray as concept artist with Andrzej Tutaj's military gear knowledge as support. The design was then modeled by DIGIC and I gave rounds of feedbacks to nail the design intentions behind the concept to their modeling, texture and materials phases. Olivier Nicolas associate art director, and his artists collaborate with DIGIC on CGI art needs, while Realization Director Emilie Besson and Peter Lavoie, Narrative Director guide the Year end siege CGI to fruition.

All content shown - All rights reserved to Rainbow Six Siege & Ubisoft.

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