Joanna is a multidisciplinary Art Director, Concept Artist, Illustrator, and Team Player. With almost 10 years experience, she bridges the gaps of disciplines via hard skills from her concept artist background, and soft skills from proactive inquiries & multi-platform cross-discipline collaborations. She unifies the project by laying down the world foundation for her team to build upon, using a thorough yet humanistic style of relating and communicating. At the team level, she wants to inspire and guide her artists to reach each of their unique potentials. At the corporate level, she understands the bigger picture and collaborates with all disciplines to create a successful coherent product, checking her ego at the door. She shines the most in projects that provide Creative Legroom, problem solving and room to learn!
Rainbow Six Siege
Rainbow 6 Siege Character Cosmetics
Reallocated to another unannounced project in dire need of assistant
- Works closely with fellow associate art director to carry out the existing art director’s overarching vision across multi-platform
- Responsible of ‘filling in the blanks’ by providing art direction and world building solutions that reinforces the bigger world vision
- Streamline production by researching, scoping, documenting and packaging all necessary context & information to ensure smooth passing of the torch from idealization to final product
- Push and inspire the team toward quality as well as guiding them with timely paint-overs/feedbacks to ensure they’re on the right track (concept artists, level artists and outsourcers)
Foreign Company Partner is very satisfied and approved the project;
Awaiting feedback from Foreign Government after submission for approval.
- Carries Full Art Director responsibilities for a new multi-platform unannounced project & producing high level idealizations, world building concepts, art direction documentations and necessary guidance to inspire our team of artists toward the right direction
- Understanding the different market needs and guide the company towards a global scope of audience
- Works closely with VP Creative, Foreign Company Partner, Level Designer, Writers, Tech Art, 3D Lead, 3D Artists, Animators, UI, VFX Artists and Concept Artists to ensure all creative disciplines are synced toward the right path
- Works with producers to identify the scope of project and flesh out the pipeline required
- Help recruitment process by interviewing and selecting right candidates for the project
- Give hands-on feedback and critique all art related disciplines and more...
- Works with outsourcing companies and give directions and timely feedbacks
- Early high level concepts of Characters, Creature, Environment and Props
- Understand the audience & reinvent new ways to deliver elements of horror within strict limitations
- closely with game director & game designer to ensure needs are met without bumpy transition down the pipeline
Concept Art | Illustration | Marketing | Texturing | UI
Dragons: Rise of Berk
Jurassic Park Builder
Underworld: Blood Wars
Dungeons&Dragons: Warrior of WaterDeep
What's Your Story
Concept artist for Age of Conan online