Joanna Tsui
Joanna Tsui
Art Director, Concept Artist, Illustrator
Montreal, Canada

Summary

Joanna is a multidisciplinary Art Director, Concept Artist, Illustrator, and Team Player. With almost 10 years experience, she bridges the gaps of disciplines via hard skills from her concept artist background, and soft skills from proactive inquiries & multi-platform cross-discipline collaborations. She unifies the project by laying down the world foundation for her team to build upon, using a thorough yet humanistic style of relating and communicating. At the team level, she wants to inspire and guide her artists to reach each of their unique potentials. At the corporate level, she understands the bigger picture and collaborates with all disciplines to create a successful coherent product, checking her ego at the door. She shines the most in projects that provide Creative Legroom, problem solving and room to learn!

Resume PDF

View

Skills

Art DirectionConcept ArtEnvironment DesignIllustrationTexturingCharacter DesignProp DesignGraphic DesignWorld BuildingOutsourcerMulti-Platform

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
3ds Max
3ds Max
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Art director at Ubisoft Montreal
    Montreal, Canada
    June 2023 - Present

    Rainbow Six Siege

  • Assistant Art Director at Ubisoft Montreal
    Montreal, QC, Canada
    September 2020 - May 2023

    Rainbow 6 Siege Character Cosmetics

  • Associate Art Director at Behaviour Interactive
    Montreal, QC, Canada
    December 2019 - September 2020

    Reallocated to another unannounced project in dire need of assistant

    - Works closely with fellow associate art director to carry out the existing art director’s overarching vision across multi-platform

    - Responsible of ‘filling in the blanks’ by providing art direction and world building solutions that reinforces the bigger world vision

    - Streamline production by researching, scoping, documenting and packaging all necessary context & information to ensure smooth passing of the torch from idealization to final product

    - Push and inspire the team toward quality as well as guiding them with timely paint-overs/feedbacks to ensure they’re on the right track (concept artists, level artists and outsourcers)

  • Art Director (Associate Art Director by Name) at Behaviour Interactive
    Montreal, QC, Canada
    December 2018 - March 2020

    Foreign Company Partner is very satisfied and approved the project;

    Awaiting feedback from Foreign Government after submission for approval.

    - Carries Full Art Director responsibilities for a new multi-platform unannounced project & producing high level idealizations, world building concepts, art direction documentations and necessary guidance to inspire our team of artists toward the right direction

    - Understanding the different market needs and guide the company towards a global scope of audience

    - Works closely with VP Creative, Foreign Company Partner, Level Designer, Writers, Tech Art, 3D Lead, 3D Artists, Animators, UI, VFX Artists and Concept Artists to ensure all creative disciplines are synced toward the right path

    - Works with producers to identify the scope of project and flesh out the pipeline required

    - Help recruitment process by interviewing and selecting right candidates for the project

    - Give hands-on feedback and critique all art related disciplines and more...

    - Works with outsourcing companies and give directions and timely feedbacks

  • Character Concept Artist at Behaviour Interactive
    Montreal, Canada
    September 2018 - December 2018

    - Early high level concepts of Characters, Creature, Environment and Props

    - Understand the audience & reinvent new ways to deliver elements of horror within strict limitations

    - closely with game director & game designer to ensure needs are met without bumpy transition down the pipeline

  • 2D Artist at Ludia
    Montreal, Canada
    February 2013 - August 2018

    Concept Art | Illustration | Marketing | Texturing | UI

    Dragons: Rise of Berk

    Jurassic Park Builder

    Underworld: Blood Wars

    Dungeons&Dragons: Warrior of WaterDeep

    What's Your Story

  • Concept Artist at Funcom
    Montreal, Canada
    August 2012 - January 2013

    Concept artist for Age of Conan online